Home News Dutch KSA Orders Endorphina to Keep Games Off Illegal Casino Sites
Dutch KSA Orders Endorphina to Keep Games Off Illegal Casino Sites
KSA Finds Games on Unlicensed Dutch Gambling Websites
According to the KSA’s published binding instruction, investigators accessed Endorphina games from Dutch IP addresses in January, February, June and September.
The regulator identified titles including Hell Hot 100 and Crown Coins on unlicensed platforms. It said the games remained accessible in September despite earlier correspondence with the supplier.
The instruction concerns Endorphina Limited in Malta and Endorphina Ltd. in Cyprus. The KSA concluded that insufficient action to restrict distribution facilitated unlicensed gambling, contrary to Article 1(1)(b) of the Dutch Betting and Gaming Act.
The regulator said:
By failing to do so, the offering of gambling without a licence is facilitated.
Endorphina Disputes Responsibility for Distribution
Endorphina argued that its Maltese and Cypriot entities operate separately and that its branding on a website does not establish which company supplied the games. It also said it had taken preventive measures against sites identified by the regulator.
The KSA rejected those arguments for the purposes of its instruction. It stated that suppliers could use technical controls and contractual arrangements with distributors to prevent access from the Netherlands.
The decision required Endorphina to act and inform the authority within two weeks of 19 October. It did not impose a fine. An objection can be lodged, but this does not automatically suspend the instruction.
Wider Compliance Implications for Casino Suppliers
The order reflects the KSA’s broader efforts to disrupt illegal gambling infrastructure. Recent measures include plans for DNS blocking powers and a proposed EU-wide licensed-operator whitelist with Google.
The challenge remains significant. Recent Dutch gambling market data suggests unlicensed providers still capture a substantial share of online gambling revenue.
For B2B studios, aggregators and platform providers, the case raises practical questions about customer due diligence, distribution agreements, access controls and ongoing monitoring of where games appear.