Book Of had the longest history, but Megaways brought a different kind of advantage: proprietary technology that other studios could license. Big Time Gaming’s licensing agreement with Blueprint Gaming shows how its patented and trademarked mechanic became a product other providers could build around.
Neither advantage guaranteed the largest catalogue. By August 2026, Pay Anywhere had reached 1,174 titles, roughly 44% of the combined title counts across the three mechanics, ahead of Book Of’s 825 and Megaways’ 677. The format that spent years trailing its rivals now leads this comparison.
As recently as 2021, the picture looked very different. Book Of and Megaways were almost level at 136 and 135 releases that year, while Pay Anywhere recorded just 14. By 2023, Pay Anywhere had overtaken both in annual releases. It went on to reach 377 releases in the first eight months of 2026 alone, more than its two rivals produced together over the same period.
Provider adoption shows another contrast. Of the 472 studios active across these three mechanics, 94 had released a Megaways title, compared with 362 for Pay Anywhere. Licensing introduces an additional commercial requirement for studios developing Megaways games, making it relevant to that comparison. However, the counts alone cannot establish how much of the gap reflects licensing, development priorities or player demand.
The central shift is clear: Pay Anywhere now leads this comparison in both catalogue size and provider adoption, despite its much slower start.